A downloadable game for Windows
Hop into your starfighter and enjoy deep and challenging space combat, from nail-biting duels to epic space battles. Hunternet Starfighter is a science fiction combat sim with an emphasis on pilot skills in tactics and maneuvering.
|Updated||3 days ago|
|Tags||Co-op, First-Person, FPS, Massively multiplayer, Multiplayer, PvP, Space Sim, Third Person, Versus|
|Average session||A few minutes|
|Inputs||Keyboard, Mouse, Gamepad (any)|
|Multiplayer||Server-based networked multiplayer|
|Links||Homepage, Community, Twitch, YouTube, Twitter|
This game is currently unavailable
- Closed Alpha & Patreon Launch89 days ago
- SCS Flight Manual v0.1May 20, 2019
- That's no moon...May 08, 2019
- Ship Command System (SCS)Apr 28, 2019
- G-LOC: Gravity Induced Loss of ConsciousnessApr 21, 2019
- Look into your turnsApr 15, 2019
- SRM + SRM + SRM, RIC + GRCApr 08, 2019
- Auto Level My Horizon Good SirMar 25, 2019
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Thanks John, drop by the discord if you'd like to learn more :)
I joined up last night and hope to play later this week, thank you
Awesome, send me a ping on the discord so I know who you are. This weekend's regular playtest has been canceled because of Mother's Day. But I just uploaded a new build and we will definitely have the regular playtest next weekend and might still do some pickup games this weekend. You can post in #looking-for-game when you are online.
The game is just locked on the first screen
Hi Lex0planet, I see you join our discord I'll give you some tech support there. It's pretty uncommon for it to lock on the first screen. But there are a few things we can try.
Join button is currently disabled for me. Was asked to update via itch.io so am downloading the alpha zip file again. Is this the correct way to update?
Yes, the game will ask you to update and won't let you connect to servers if you have an old client.
You can re-download whenever a new version comes out, but the better way is to install the itch.io app (it's like the steam app) and install Hunternet via the app. That way when I release a new version (usually once a week) the app will download a small patch automatically and you don't have to download Hunternet all over again.
A new version of Hunternet will be out for this weekend's play test. Among other things it introduces heat sinks (you can equip them to lower energy costs which makes your existing equipment more efficient and makes it harder to overheat). It will also include the first version of the shooting range.
Let me know if you have any more problems. I'm usually hanging out on the game's discord server and that is usually the fastest way to get my attention. Have fun, and hope to see you in the Hunternet :D
Congrats on this game! I dig "Cockpit Games" (see more on my youtube comment for your project). Now, about this Itch.io place, I have a serious question - why this game does not show up, if I search for "Space"? Makes me wonder, what more projects may have been off radar.
Thanks ThunderOwl :) Good question, I will go look into that now, maybe I need to add a tag for it. Hunternet has been quietly in development for years and in semi-stealth mode on itch.io for about a year. I'm just starting to get the word out because I'm ready to playtest large-scale combat and accessibility is finally decent enough that I think most players can finally ease into it (although I'm still working on improving the new player experience). If you have TrackIR you can use head tracking btw. Join us on discord if to meet other pilots, play pickup games, or join our weekly playtest.
This game is awesome!
I do have a small amount of things that I think should be changed.
Both over use of the gun and boost can destroy the ship. I think that the ammo and boost should instead have a cool down.
I know that these are here to make us more careful with our usage of these things, but I have found in many escape attempts, I died because I overheated.
Apart from that, this game is shaping up well!
A few server issues, but the game worked 99% of the time.
Hey thank you so much, it made me real happy to hear that :D
Thank you also for taking the time to give me your feedback. I really appreciate any feedback that I get especially from a fellow dev.
I think cool downs could also work but I've purposely avoided them. But you are not alone, overheating is something that most new players struggle with, but with time you learn to avoid it most of the time. As you gain more experience with the game not only will you not overheat as often, but you will learn many techniques that are available for avoiding it. You can even turn it into an advantage using teleport. One tip, is that smash (aka the boost) is also a good way of gaining energy quickly when you are overheating. If you hit another player with smash any damage you do will come back to you as energy. A single hit from smash does 50e damage so two hits are enough to regain a full bar of energy. You also start out with enough credit to add one more ability to your kit, I recommend absorb which is a special shield that converts incoming damage into energy. I am still monitoring how new players respond to overheating, it is an area I want to improve upon in terms of new player experience but for now a separate cool down is probably too large of a change. But I do appreciate the suggestion :D
I always love talking game design, so if you are interested I'd love for you to be a part of our discord community, I hang out there everyday on discord and we get together every weekend for our schedule playtest. We also often play pickup games throughout the week: https://discord.gg/hunternet
Heads up I made some changes in the latest build with your feedback on overheating in mind :). It is now easier to avoid overheating, and more importantly avoid getting further in depth once you overheat, compared to previous builds. The game will gradually make it more challenging until you hit bronze tier at which point it will be at the regular difficulty that you experienced in the previous build. But by this time I hope most players will have learned how to avoid overheating and the various ways to deal with it when it does happen.
Is This A VR Game?
It's not a VR game, but I may add optional VR support in the future. It does have TrackIR (head tracking) support. And I plan on adding automatic head tracking for those that do not have TrackIR. If you want to chat with me about the game, I recommend you join our official discord. I'm always interested in feedback and ideas from new players: https://discord.gg/hunternet
hello so i am stuck at the loading screen and there isnt any hud like that in the twitch clip and not even one button works what to do
pseudocarnicus, sorry to hear about it not working. I haven't had that problem before, so I'm not quite sure what is going on. So you are stuck in the main loading screen where you see the fox head logo and "Hunternet by Fernando Zapata"? If you go to Hunternet_Data folder there is a log file there called output_log.txt if you can email that to me at email@example.com I will take look. You can also join our discord and that will make it easier for me to help you: https://discord.gg/hunternet
Thanks for trying to check out my game :D
Let me begin by saying this game is incredible.
Here is the tl;dr before you read this:
I downloaded this game after browsing Itch.io front page, ended up playing with the developer, and had a blast.
Ok, now onto the long version:
I am new to Itch.io and the indie game scene. I have only recently learned about Itch.io from browsing Reddit forums about where to get free or discounted games. As I was making my rounds through the front page of Itch.io, I saw Hunternet. Compared to the other games that were displayed, this game stood out in that it looked incredible from a gameplay perspective. And it was free! So i downloaded and launched the client, joined the SF server because it was the closest to my location, and began playing.
Let me tell you, I had no idea what I was getting into, or how much fun I would have playing. The game starts you off in a tutorial level where you learn the BARE minimal to play the game (this game is incredibly deep, more on that later). As a tutorial level, I didn't think I would have any company. Little did I know, the developer silently joined me and guided me through the tutorial. TBH, I though he was a bot for the longest time.
While we were fighting bots in the main arena, I heard a voice different from the announcer telling me tips and tricks on how to play the game. Both big tips like how to switch weapons and evade enemies, and little tips like how to gain new weapons. Remembering his username is on the games title screen as the developer, I realized I was in for something really special. While he was giving me tips and tricks to defeat enemies, he was honestly very positive and encouraging the entire time. Once I figured out how to talk in game (hold the 1 key BTW) we started to talk and I might have been fan-girling pretty hard during our conversations.
For the next hour or so we were playing and talking about the game. We talked about the games influences and what he was hoping to achieve with the game. Furthermore he was very polite and guided me through the controls better than I ever would've or could've. That's because the game is so DEEP. There is a level of control and fidelity that I have never been experienced to in any game. That doesn't mean there was a steep learning curve, it was quite easy to learn new moves in my opinion, but it made you think of techniques to avoid and engage enemies. Furthermore, with the item and weapon system that he has implemented into the game, I have no words to describe the sheer number ways a player can play Hunternet. It is awesome.
This game and the experience that I had playing it has been truly remarkable. I sincerely hope that anyone who visits this page who wants something that is both easy to understand and deep to play this game. It is a blast to play.
(P.S. If you do play, JOIN THE DISCORD SERVER! https://discord.gg/hunternet)
Hey Nsyno, thank you so much for taking the time to share your experience with everyone here on itch.io. It's an amazing to see all these new players enjoy my work. I've been monitoring the servers using the "Voice Alerts" feature in the server browser and I'm really glad I managed to drop in while you were playing. My main goal with Hunternet is to build a strong and healthy community we can keep playing for many years to come. I'm taking my time so that Hunternet has a good shot. We already have an awesome but small community that helped me get the game to where it is now and if things keep going as well as it has we will be able to place large-scale combat soon :). Welcome to the community, I look forward to flying with you again!
now how to play im am stuck in the ship screen
Hit the join game button, then click a server and hit join.
hey God, dev here :D I went ahead and made a little twitch stream to try and help you out:
Take a look at that, if you still have problems join our discord and I can help you there:
I've played this game now for about 33h and thought about giving a small review:
This game is in my oppinion one of the most mechanical intriguing space shooters I have seen. The gameplay is intuitive and gets more and more challenging as soon as you understand all the possibilities the game provides. It is designed for a huge playerbase, but I had already a lot of fun with just 3-5 players. I definitely recommend everyone to check it out.
People, you should play this game, it's fun.
Heads up, I've been working on adding bots and an early version is already available. Join one of six regional servers and play with bots at any time solo or with friends.